// Scripts for the Steven Scott web site
// Copyright (c)2002 ReGo. All rights reserved.
// Must be included after stevenscott.js


function PlayShow1() {
	currentIdx = -1;
	nextIdx = 0;
	showIsPaused = false;

	SSSetupScript1();
	SSPlaceGrid1();
	WriteControl();

	PlayShow21();
}

function PlayShow21() {
	currentIdx = nextIdx++;
	if(nextIdx == script1.scenes.length)
		nextIdx = script1.loopAtEnd;
	if(currentIdx >= script1.scenes.length || currentIdx < 0)
		currentIdx = 0;
	if(nextIdx >= 0) {
		playTimer = setTimeout('PlayShow21()', script1.scenes[currentIdx].totalTime);
	}

	if(currentIdx < script1.scenes.length)
		PlayScene(script1.scenes[currentIdx]);

}


function SSSetupScript1() {
	script1 = new SSScript('script1', -1);	// -1=stop after last scene, 0, 1, ... = Scene index

	var scene1 = new SSScene();
	scene1.AddAction(new SSAction('hidessinfo1', '', 0, 0));
	scene1.AddAction(new SSAction('A1', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('A2', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('A3', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('A4', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('B1', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('B2', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('B3', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('B4', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('C1', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('C2', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('C3', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('C4', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('D1', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('D2', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('D3', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('D4', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('E1', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('E2', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('E3', 'gfx/blank.jpg', 0, 0));
	scene1.AddAction(new SSAction('E4', 'gfx/blank.jpg', 5, 0, 'gfx/txt_1a.jpg', 0, 'gfx/txt_light.jpg', 0));
	script1.AddScene(scene1);

	var scene2 = new SSScene();
	scene2.AddAction(new SSAction('A1', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('A2', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('A3', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('A4', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('B1', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('B2', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('B3', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('B4', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('C1', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('C2', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('C3', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('C4', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('D1', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('D2', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('D3', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('E1', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('E2', 'gfx/sq2b.jpg', 0, 0));
	scene2.AddAction(new SSAction('E3', 'gfx/sq2a.jpg', 0, 0));
	scene2.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 5, 0, 'gfx/txt_2a.jpg', 0, 'gfx/txt_light.jpg', 0));
	script1.AddScene(scene2);

	var scene3 = new SSScene();
	scene3.AddAction(new SSAction('A4', 'gfx/sq2b.jpg', 0, 0, 'gfx/txt_2a.jpg', 0, 'gfx/txt_light.jpg', 0));
	scene3.AddAction(new SSAction('B4', 'gfx/sq2b.jpg', 0, 0));
	scene3.AddAction(new SSAction('C4', 'gfx/sq2b.jpg', 0, 0));
	scene3.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene3.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene3.AddAction(new SSAction('A1', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('A2', 'gfx/sq2b.jpg', 0, 2));
	scene3.AddAction(new SSAction('A3', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('B1', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('B2', 'gfx/sq2b.jpg', 0, 2));
	scene3.AddAction(new SSAction('B3', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('C1', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('C2', 'gfx/sq2b.jpg', 0, 2));
	scene3.AddAction(new SSAction('C3', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('D1', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('D2', 'gfx/sq2b.jpg', 0, 2));
	scene3.AddAction(new SSAction('D3', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('E1', 'gfx/sq2a.jpg', 0, 2));
	scene3.AddAction(new SSAction('E2', 'gfx/sq2b.jpg', 0, 2));
	scene3.AddAction(new SSAction('E3', 'gfx/sq2a.jpg', 8, 2, 'gfx/txt_changing.jpg', 1, 'gfx/txt_3b.jpg', 1));
	script1.AddScene(scene3);

	var scene4 = new SSScene();
	scene4.AddAction(new SSAction('A1', 'gfx/sq3adark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_3b.jpg', 0));
	scene4.AddAction(new SSAction('A2', 'gfx/sq3bdark.jpg', 0, 0));
	scene4.AddAction(new SSAction('A3', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('A4', 'gfx/sq2b.jpg', 0, 0));
	scene4.AddAction(new SSAction('B1', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('B2', 'gfx/sq3bdark.jpg', 0, 0));
	scene4.AddAction(new SSAction('B3', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('B4', 'gfx/sq2b.jpg', 0, 0));
	scene4.AddAction(new SSAction('C1', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('C2', 'gfx/sq3bdark.jpg', 0, 0));
	scene4.AddAction(new SSAction('C3', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('C4', 'gfx/sq2b.jpg', 0, 0));
	scene4.AddAction(new SSAction('D1', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('D2', 'gfx/sq3bdark.jpg', 0, 0));
	scene4.AddAction(new SSAction('D3', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene4.AddAction(new SSAction('E1', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('E2', 'gfx/sq3bdark.jpg', 0, 0));
	scene4.AddAction(new SSAction('E3', 'gfx/sq3adark.jpg', 0, 0));
	scene4.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene4.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 8, 1, 'gfx/txt_changing.jpg', 0, 'gfx/txt_4b.jpg', 1));
	script1.AddScene(scene4);

	var scene5 = new SSScene();
	scene5.AddAction(new SSAction('A1', 'gfx/sq3adark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_4b.jpg', 0));
	scene5.AddAction(new SSAction('A2', 'gfx/sq3bdark.jpg', 0, 0));
	scene5.AddAction(new SSAction('A3', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 0));
	scene5.AddAction(new SSAction('B1', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('B2', 'gfx/sq3bdark.jpg', 0, 0));
	scene5.AddAction(new SSAction('B3', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('B4', 'gfx/sq2b.jpg', 0, 0));
	scene5.AddAction(new SSAction('C1', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('C2', 'gfx/sq3bdark.jpg', 0, 0));
	scene5.AddAction(new SSAction('C3', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('C4', 'gfx/sq2b.jpg', 0, 0));
	scene5.AddAction(new SSAction('D1', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('D2', 'gfx/sq3bdark.jpg', 0, 0));
	scene5.AddAction(new SSAction('D3', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene5.AddAction(new SSAction('E1', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('E2', 'gfx/sq3bdark.jpg', 0, 0));
	scene5.AddAction(new SSAction('E3', 'gfx/sq3adark.jpg', 0, 0));
	scene5.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene5.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 6, 1, '', 0, 'gfx/txt_5b.jpg', 1));
	script1.AddScene(scene5);

	var scene6 = new SSScene();
	scene6.AddAction(new SSAction('A1', 'gfx/sq3adark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_5b.jpg', 0));
	scene6.AddAction(new SSAction('A2', 'gfx/sq3bdark.jpg', 0, 0));
	scene6.AddAction(new SSAction('A3', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 0));
	scene6.AddAction(new SSAction('B1', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('B2', 'gfx/sq3bdark.jpg', 0, 0));
	scene6.AddAction(new SSAction('B3', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 0));
	scene6.AddAction(new SSAction('C1', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('C2', 'gfx/sq3bdark.jpg', 0, 0));
	scene6.AddAction(new SSAction('C3', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('C4', 'gfx/sq2b.jpg', 0, 0));
	scene6.AddAction(new SSAction('D1', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('D2', 'gfx/sq3bdark.jpg', 0, 0));
	scene6.AddAction(new SSAction('D3', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene6.AddAction(new SSAction('E1', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('E2', 'gfx/sq3bdark.jpg', 0, 0));
	scene6.AddAction(new SSAction('E3', 'gfx/sq3adark.jpg', 0, 0));
	scene6.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene6.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 6, 1, '', 0, 'gfx/txt_6b.jpg', 1));
	script1.AddScene(scene6);

	var scene7 = new SSScene();
	scene7.AddAction(new SSAction('A1', 'gfx/sq3adark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_6b.jpg', 0));
	scene7.AddAction(new SSAction('A2', 'gfx/sq3bdark.jpg', 0, 0));
	scene7.AddAction(new SSAction('A3', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 0));
	scene7.AddAction(new SSAction('B1', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('B2', 'gfx/sq3bdark.jpg', 0, 0));
	scene7.AddAction(new SSAction('B3', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 0));
	scene7.AddAction(new SSAction('C1', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('C2', 'gfx/sq3bdark.jpg', 0, 0));
	scene7.AddAction(new SSAction('C3', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 0));	//
	scene7.AddAction(new SSAction('D1', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('D2', 'gfx/sq3bdark.jpg', 0, 0));
	scene7.AddAction(new SSAction('D3', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene7.AddAction(new SSAction('E1', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('E2', 'gfx/sq3bdark.jpg', 0, 0));
	scene7.AddAction(new SSAction('E3', 'gfx/sq3adark.jpg', 0, 0));
	scene7.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene7.AddAction(new SSAction('C2', 'gfx/sq4.jpg', 6, 1, '', 0, 'gfx/txt_7b.jpg', 1));
	script1.AddScene(scene7);

	var scene8a = new SSScene();
	scene8a.AddAction(new SSAction('A1', 'gfx/sq3adark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_7b.jpg', 0));
	scene8a.AddAction(new SSAction('A2', 'gfx/sq3bdark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('A3', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 0));
	scene8a.AddAction(new SSAction('B1', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('B2', 'gfx/sq3bdark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('B3', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 0));
	scene8a.AddAction(new SSAction('C1', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('C2', 'gfx/sq4.jpg', 0, 0));
	scene8a.AddAction(new SSAction('C3', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 0));
	scene8a.AddAction(new SSAction('D1', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('D2', 'gfx/sq3bdark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('D3', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 0));
	scene8a.AddAction(new SSAction('E1', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('E2', 'gfx/sq3bdark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('E3', 'gfx/sq3adark.jpg', 0, 0));
	scene8a.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene8a.AddAction(new SSAction('A1', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('A2', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('A3', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('B1', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('B2', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('B3', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('C1', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('C2', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('C3', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('D1', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('D2', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('D3', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('E1', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('E2', 'gfx/sq8.jpg', 0, 1));
	scene8a.AddAction(new SSAction('E3', 'gfx/sq8.jpg', 10, 1, '', 0, 'gfx/txt_8b.jpg', 1));
	script1.AddScene(scene8a);

	var scene8b = new SSScene();
	scene8b.AddAction(new SSAction('A1', 'gfx/sq8.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_8b.jpg', 0));
	scene8b.AddAction(new SSAction('A2', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('A3', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('B1', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('B2', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('B3', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('C1', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('C2', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('C3', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('D1', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('D2', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('D3', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('E1', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('E2', 'gfx/sq8.jpg', 0, 0));
	scene8b.AddAction(new SSAction('E3', 'gfx/sq8.jpg', 0, 0));

	scene8b.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 2));
	scene8b.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 2));
	scene8b.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 2));
	scene8b.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 2));
	scene8b.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 6, 2));
	script1.AddScene(scene8b);

	var scene9a = new SSScene();
	scene9a.AddAction(new SSAction('A1', 'gfx/sq8.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_8b.jpg', 0));
	scene9a.AddAction(new SSAction('A2', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('A3', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('A4', 'gfx/sq8dark.jpg', 0, 0));
	scene9a.AddAction(new SSAction('B1', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('B2', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('B3', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('B4', 'gfx/sq8dark.jpg', 0, 0));
	scene9a.AddAction(new SSAction('C1', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('C2', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('C3', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('C4', 'gfx/sq8dark.jpg', 0, 0));
	scene9a.AddAction(new SSAction('D1', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('D2', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('D3', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('D4', 'gfx/sq3bdark.jpg', 0, 0));
	scene9a.AddAction(new SSAction('E1', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('E2', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('E3', 'gfx/sq8.jpg', 0, 0));
	scene9a.AddAction(new SSAction('E4', 'gfx/sq3bdark.jpg', 0, 0));

	scene9a.AddAction(new SSAction('A1', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('A2', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('A3', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('B1', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('B2', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('B3', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('C1', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('C2', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('C3', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('D1', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('D2', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('D3', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('E1', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('E2', 'gfx/sq8.jpg', 0, 2));
	scene9a.AddAction(new SSAction('E3', 'gfx/sq8.jpg', 8, 2, '', 0, 'gfx/txt_9b17b.jpg', 1));
	script1.AddScene(scene9a);

	var scene9b = new SSScene();
	scene9b.AddAction(new SSAction('A4', 'gfx/sq4.jpg', 0, 3, 'gfx/txt_changing.jpg', 0, 'gfx/txt_9b17b.jpg', 0));
	scene9b.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 3));
	scene9b.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 3));
	scene9b.AddAction(new SSAction('D4', 'gfx/sq2b.jpg', 0, 3));
	scene9b.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 6, 3));
	script1.AddScene(scene9b);

	var scene9c = new SSScene();
	scene9c.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 1));
	scene9c.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 6, 1));
	script1.AddScene(scene9c);

	var scene10 = new SSScene();
	scene10.AddAction(new SSAction('A1', 'gfx/sq9dark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_9b17b.jpg', 0));
	scene10.AddAction(new SSAction('A2', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('A3', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 0));
	scene10.AddAction(new SSAction('B1', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('B2', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('B3', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('B4', 'gfx/sq4.jpg', 0, 0));
	scene10.AddAction(new SSAction('C1', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('C2', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('C3', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 0));
	scene10.AddAction(new SSAction('D1', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('D2', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('D3', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 0, 0));
	scene10.AddAction(new SSAction('E1', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('E2', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('E3', 'gfx/sq9dark.jpg', 0, 0));
	scene10.AddAction(new SSAction('E4', 'gfx/sq2b.jpg', 0, 0));

	scene10.AddAction(new SSAction('B4', 'gfx/sq9.jpg', 0, 1));
	scene10.AddAction(new SSAction('E4', 'gfx/sq4.jpg', 6, 1, '', 0, 'gfx/txt_10b.jpg', 1));
	script1.AddScene(scene10);

	var scene11 = new SSScene();
	scene11.AddAction(new SSAction('A1', 'gfx/sq9dark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_10b.jpg', 0));
	scene11.AddAction(new SSAction('A2', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('A3', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 0));
	scene11.AddAction(new SSAction('B1', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('B2', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('B3', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('B4', 'gfx/sq9.jpg', 0, 0));
	scene11.AddAction(new SSAction('C1', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('C2', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('C3', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('C4', 'gfx/sq4.jpg', 0, 0));
	scene11.AddAction(new SSAction('D1', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('D2', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('D3', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 0, 0));
	scene11.AddAction(new SSAction('E1', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('E2', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('E3', 'gfx/sq9dark.jpg', 0, 0));
	scene11.AddAction(new SSAction('E4', 'gfx/sq4.jpg', 0, 0));

	scene11.AddAction(new SSAction('C4', 'gfx/sq9.jpg', 8, 1, 'gfx/txt_changing.jpg', 0, 'gfx/txt_11b.jpg', 1));
	script1.AddScene(scene11);

	var scene12 = new SSScene();
	scene12.AddAction(new SSAction('A1', 'gfx/sq9dark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_11b.jpg', 0));
	scene12.AddAction(new SSAction('A2', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('A3', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 0));
	scene12.AddAction(new SSAction('B1', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('B2', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('B3', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('B4', 'gfx/sq9.jpg', 0, 0));
	scene12.AddAction(new SSAction('C1', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('C2', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('C3', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('C4', 'gfx/sq9.jpg', 0, 0));
	scene12.AddAction(new SSAction('D1', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('D2', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('D3', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 0, 0));
	scene12.AddAction(new SSAction('E1', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('E2', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('E3', 'gfx/sq9dark.jpg', 0, 0));
	scene12.AddAction(new SSAction('E4', 'gfx/sq4.jpg', 0, 0));

	scene12.AddAction(new SSAction('C2', 'gfx/sq9.jpg', 8, 1, '', 0, 'gfx/txt_12b.jpg', 1));
	script1.AddScene(scene12);

	var scene13 = new SSScene();
	scene13.AddAction(new SSAction('A1', 'gfx/sq9dark.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_12b.jpg', 0));
	scene13.AddAction(new SSAction('A2', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('A3', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 0));
	scene13.AddAction(new SSAction('B1', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('B2', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('B3', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('B4', 'gfx/sq9.jpg', 0, 0));
	scene13.AddAction(new SSAction('C1', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('C2', 'gfx/sq9.jpg', 0, 0));
	scene13.AddAction(new SSAction('C3', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('C4', 'gfx/sq9.jpg', 0, 0));
	scene13.AddAction(new SSAction('D1', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('D2', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('D3', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 0, 0));
	scene13.AddAction(new SSAction('E1', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('E2', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('E3', 'gfx/sq9dark.jpg', 0, 0));
	scene13.AddAction(new SSAction('E4', 'gfx/sq4.jpg', 0, 0));

	scene13.AddAction(new SSAction('A1', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('A2', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('A3', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('B1', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('B2', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('B3', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('C1', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('C2', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('C3', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('D1', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('D2', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('D3', 'gfx/sq13b.jpg', 0, 1));
	scene13.AddAction(new SSAction('E1', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('E2', 'gfx/sq13a.jpg', 0, 1));
	scene13.AddAction(new SSAction('E3', 'gfx/sq13a.jpg', 12, 1, '', 0, 'gfx/txt_13b.jpg', 1));
	script1.AddScene(scene13);
//16
	var scene14 = new SSScene();
	scene14.AddAction(new SSAction('A1', 'gfx/sq13a.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_13b.jpg', 0));
	scene14.AddAction(new SSAction('A2', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('A3', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('A4', 'gfx/sq9.jpg', 0, 0));
	scene14.AddAction(new SSAction('B1', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('B2', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('B3', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('B4', 'gfx/sq9.jpg', 0, 0));
	scene14.AddAction(new SSAction('C1', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('C2', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('C3', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('C4', 'gfx/sq9.jpg', 0, 0));
	scene14.AddAction(new SSAction('D1', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('D2', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('D3', 'gfx/sq13b.jpg', 0, 0));
	scene14.AddAction(new SSAction('D4', 'gfx/sq4.jpg', 0, 0));
	scene14.AddAction(new SSAction('E1', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('E2', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('E3', 'gfx/sq13a.jpg', 0, 0));
	scene14.AddAction(new SSAction('E4', 'gfx/sq4.jpg', 0, 0));

	scene14.AddAction(new SSAction('A4', 'gfx/sq13a.jpg', 0, 1));
	scene14.AddAction(new SSAction('B4', 'gfx/sq13b.jpg', 0, 1));
	scene14.AddAction(new SSAction('C4', 'gfx/sq13a.jpg', 0, 1));
	scene14.AddAction(new SSAction('D4', 'gfx/sq13b.jpg', 0, 1));
	scene14.AddAction(new SSAction('E4', 'gfx/sq13a.jpg', 10, 1, '', 0, 'gfx/txt_14b.jpg', 1));
	script1.AddScene(scene14);

	var scene15 = new SSScene();
	scene15.AddAction(new SSAction('A1', 'gfx/sq13a.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_14b.jpg', 0));
	scene15.AddAction(new SSAction('A2', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('A3', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('A4', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('B1', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('B2', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('B3', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('B4', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('C1', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('C2', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('C3', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('C4', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('D1', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('D2', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('D3', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('D4', 'gfx/sq13b.jpg', 0, 0));
	scene15.AddAction(new SSAction('E1', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('E2', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('E3', 'gfx/sq13a.jpg', 0, 0));
	scene15.AddAction(new SSAction('E4', 'gfx/sq13a.jpg', 0, 0));

	scene15.AddAction(new SSAction('A1', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('A2', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('A3', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('A4', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('B1', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('B2', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('B3', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('B4', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('C1', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('C2', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('C3', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('C4', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('D1', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('D2', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('D3', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('D4', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('E1', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('E2', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('E3', 'gfx/sq15.jpg', 0, 1));
	scene15.AddAction(new SSAction('E4', 'gfx/sq15.jpg', 10, 1, '', 0, 'gfx/txt_15b.jpg', 1));
	script1.AddScene(scene15);

	var scene16 = new SSScene();
	scene16.AddAction(new SSAction('A1', 'gfx/sq15.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_15b.jpg', 0));
	scene16.AddAction(new SSAction('A2', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('A3', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('A4', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('B1', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('B2', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('B3', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('B4', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('C1', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('C2', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('C3', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('C4', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('D1', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('D2', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('D3', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('D4', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('E1', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('E2', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('E3', 'gfx/sq15.jpg', 0, 0));
	scene16.AddAction(new SSAction('E4', 'gfx/sq15.jpg', 0, 0));

	scene16.AddAction(new SSAction('A1', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('A2', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('A3', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('A4', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('B1', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('B2', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('B3', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('B4', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('C1', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('C2', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('C3', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('C4', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('D1', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('D2', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('D3', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('D4', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('E1', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('E2', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('E3', 'gfx/sq16.jpg', 0, 1));
	scene16.AddAction(new SSAction('E4', 'gfx/sq16.jpg', 10, 1, '', 0, 'gfx/txt_16b.jpg', 1));
	script1.AddScene(scene16);

	var scene17 = new SSScene();
	scene17.AddAction(new SSAction('A1', 'gfx/sq16.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_16b.jpg', 0));
	scene17.AddAction(new SSAction('A2', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('A3', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('A4', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('B1', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('B2', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('B3', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('B4', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('C1', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('C2', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('C3', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('C4', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('D1', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('D2', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('D3', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('D4', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('E1', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('E2', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('E3', 'gfx/sq16.jpg', 0, 0));
	scene17.AddAction(new SSAction('E4', 'gfx/sq16.jpg', 0, 0));

	scene17.AddAction(new SSAction('A1', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('A2', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('A3', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('A4', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('B1', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('B2', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('B3', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('B4', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('C1', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('C2', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('C3', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('C4', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('D1', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('D2', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('D3', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('D4', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('E1', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('E2', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('E3', 'gfx/sq17.jpg', 0, 1));
	scene17.AddAction(new SSAction('E4', 'gfx/sq17.jpg', 10, 1, '', 0, 'gfx/txt_9b17b.jpg', 1));
	script1.AddScene(scene17);

	var scene18 = new SSScene();
	scene18.AddAction(new SSAction('A1', 'gfx/sq17.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_9b17b.jpg', 0));
	scene18.AddAction(new SSAction('A2', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('A3', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('A4', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('B1', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('B2', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('B3', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('B4', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('C1', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('C2', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('C3', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('C4', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('D1', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('D2', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('D3', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('D4', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('E1', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('E2', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('E3', 'gfx/sq17.jpg', 0, 0));
	scene18.AddAction(new SSAction('E4', 'gfx/sq17.jpg', 0, 0));

	scene18.AddAction(new SSAction('A1', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('A2', 'gfx/sq18b.jpg', 0, 1));
	scene18.AddAction(new SSAction('A3', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('A4', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('B1', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('B2', 'gfx/sq18d.jpg', 0, 1));
	scene18.AddAction(new SSAction('B3', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('B4', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('C1', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('C2', 'gfx/sq18b.jpg', 0, 1));
	scene18.AddAction(new SSAction('C3', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('C4', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('D1', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('D2', 'gfx/sq18d.jpg', 0, 1));
	scene18.AddAction(new SSAction('D3', 'gfx/sq18c.jpg', 0, 1));
	scene18.AddAction(new SSAction('D4', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('E1', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('E2', 'gfx/sq18b.jpg', 0, 1));
	scene18.AddAction(new SSAction('E3', 'gfx/sq18a.jpg', 0, 1));
	scene18.AddAction(new SSAction('E4', 'gfx/sq18c.jpg', 10, 1, '', 0, 'gfx/txt_18b.jpg', 1));
	script1.AddScene(scene18);

	var scene19 = new SSScene();
	scene19.AddAction(new SSAction('A1', 'gfx/sq18a.jpg', 0, 0, 'gfx/txt_changing.jpg', 0, 'gfx/txt_18b.jpg', 0));
	scene19.AddAction(new SSAction('A2', 'gfx/sq18b.jpg', 0, 0));
	scene19.AddAction(new SSAction('A3', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('A4', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('B1', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('B2', 'gfx/sq18d.jpg', 0, 0));
	scene19.AddAction(new SSAction('B3', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('B4', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('C1', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('C2', 'gfx/sq18b.jpg', 0, 0));
	scene19.AddAction(new SSAction('C3', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('C4', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('D1', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('D2', 'gfx/sq18d.jpg', 0, 0));
	scene19.AddAction(new SSAction('D3', 'gfx/sq18c.jpg', 0, 0));
	scene19.AddAction(new SSAction('D4', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('E1', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('E2', 'gfx/sq18b.jpg', 0, 0));
	scene19.AddAction(new SSAction('E3', 'gfx/sq18a.jpg', 0, 0));
	scene19.AddAction(new SSAction('E4', 'gfx/sq18c.jpg', 0, 0));

	scene19.AddAction(new SSAction('A1', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('A2', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('A3', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('A4', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('B1', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('B2', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('B3', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('B4', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('C1', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('C2', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('C3', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('C4', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('D1', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('D2', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('D3', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('D4', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('E1', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('E2', 'gfx/sq19b.jpg', 0, 1));
	scene19.AddAction(new SSAction('E3', 'gfx/sq19a.jpg', 0, 1));
	scene19.AddAction(new SSAction('E4', 'gfx/sq19b.jpg', 10, 1, 'gfx/txt_19a.jpg', 1, 'gfx/txt_19b.jpg', 1));
	script1.AddScene(scene19);

	var scene20 = new SSScene();
	scene20.AddAction(new SSAction('A1', 'gfx/sq19a.jpg', 0, 0, 'gfx/txt_19a.jpg', 0, 'gfx/txt_19b.jpg', 0));
	scene20.AddAction(new SSAction('A2', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('A3', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('A4', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('B1', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('B2', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('B3', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('B4', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('C1', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('C2', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('C3', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('C4', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('D1', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('D2', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('D3', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('D4', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('E1', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('E2', 'gfx/sq19b.jpg', 0, 0));
	scene20.AddAction(new SSAction('E3', 'gfx/sq19a.jpg', 0, 0));
	scene20.AddAction(new SSAction('E4', 'gfx/sq19b.jpg', 0, 0));

	scene20.AddAction(new SSAction('A1', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('A2', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('A3', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('A4', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('B1', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('B2', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('B3', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('B4', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('C1', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('C2', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('C3', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('C4', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('D1', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('D2', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('D3', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('D4', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('E1', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('E2', 'gfx/sq20b.jpg', 0, 1));
	scene20.AddAction(new SSAction('E3', 'gfx/sq20a.jpg', 0, 1));
	scene20.AddAction(new SSAction('E4', 'gfx/sq20b.jpg', 15, 1, 'gfx/txt_20a.jpg', 1, 'gfx/txt_20b.jpg', 1));
	script1.AddScene(scene20);

//23
// MOSIAK
	var scene21 = new SSScene();
	scene21.AddAction(new SSAction('hidessinfo1', '', 0));
	scene21.AddAction(new SSAction('A1', 'gfx/sq21a.jpg', 0, 0, 'gfx/txt_20a.jpg', 0, 'gfx/txt_20b.jpg', 0), 0);
	scene21.AddAction(new SSAction('A2', 'gfx/sq21b.jpg', 0, 0), 1);
	scene21.AddAction(new SSAction('A3', 'gfx/sq21c.jpg', 0, 0), 2);
	scene21.AddAction(new SSAction('A4', 'gfx/sq21d.jpg', 0, 0), 3);
	scene21.AddAction(new SSAction('B1', 'gfx/sq21e.jpg', 0, 0), 4);
	scene21.AddAction(new SSAction('B2', 'gfx/sq21f.jpg', 0, 0), 5);
	scene21.AddAction(new SSAction('B3', 'gfx/sq21g.jpg', 0, 0), 6);
	scene21.AddAction(new SSAction('B4', 'gfx/sq21h.jpg', 0, 0), 7);
	scene21.AddAction(new SSAction('C1', 'gfx/sq21i.jpg', 0, 0), 9);
	scene21.AddAction(new SSAction('C2', 'gfx/sq21j.jpg', 0, 0), 12);
	scene21.AddAction(new SSAction('C3', 'gfx/sq21k.jpg', 0, 0), 13);
	scene21.AddAction(new SSAction('C4', 'gfx/sq21l.jpg', 0, 0), 14);
	scene21.AddAction(new SSAction('D1', 'gfx/sq21m.jpg', 0, 0), 15);
	scene21.AddAction(new SSAction('D2', 'gfx/sq21n.jpg', 0, 0), 16);
	scene21.AddAction(new SSAction('D3', 'gfx/sq21o.jpg', 0, 0), 17);
	scene21.AddAction(new SSAction('D4', 'gfx/sq21p.jpg', 0, 0), 18);
	scene21.AddAction(new SSAction('E1', 'gfx/sq21q.jpg', 0, 0), 19);
	scene21.AddAction(new SSAction('E2', 'gfx/sq21r.jpg', 0, 0), 20);
	scene21.AddAction(new SSAction('E3', 'gfx/sq21s.jpg', 0, 0), 21);
	scene21.AddAction(new SSAction('E4', 'gfx/sq21t.jpg', 10, 0, 'gfx/txt_21a.jpg', 0, 'gfx/txt_21b.jpg', 0), 22);
	scene21.allowLink = 1;
	script1.AddScene(scene21);

// Info
	var sceneInfo1 = new SSScene();
	sceneInfo1.AddAction(new SSAction('ssinfo1', '', 20, 0, 'gfx/txt_blanka.jpg', 0, 'gfx/txt_blankb.jpg', 0));
	script1.AddScene(sceneInfo1);

	if(scriptHide)
		delete scriptHide;
	if(sceneHide)
		delete sceneHide;

	scriptHide = new SSScript('scriptHide', -1);
	sceneHide = new SSScene();
	scriptHide.AddScene(sceneHide);

	currentLength = script1.scenes.length;
}


function SSPlaceGrid1() {

	var x=0, y=0;
	var i, j, h, w, lyr, name, name2;

	w = gridCols*gridWidth;
	h = Math.floor((gridRows*gridHeight) / 3);

	for(i=0 ; i<gridRows ; i++) {
		y = gridOffsetY + i*gridHeight - i*gridLine;
		for(j=0 ; j<gridCols ; j++) {
			name = rowNames[i] + colNames[j];
			name2 = 'g' + name;
			x = gridOffsetX + j*gridWidth - j*gridLine;

			lyr = new lib_obj(name2);
			lyr.css.width = gridWidth;
			lyr.css.height = gridHeight;
			lyr.moveIt(x, y);
			lyr.showIt();

			theGrid[i][j] = new lib_obj(name);
			theGrid[i][j].css.width = pictureWidth;
			theGrid[i][j].css.height = pictureHeight;
			theGrid[i][j].moveIt(x+gridLine, y+gridLine);
			theGrid[i][j].showIt();
		}
	}

	theInfo1 = new lib_obj('ssinfo1');
	theInfo1.moveIt(gridOffsetX, gridOffsetY);
	theInfo1.css.width = gridFullW;
	theInfo1.css.height = gridFullH;

	// Place the text layers
	y = gridOffsetY + gridRows*gridHeight - gridRows + 5;
	theBottomText = new lib_obj('bottom');
	theBottomText.moveIt(gridOffsetX, y);
	theBottomText.showIt();

	y = Math.floor((gridOffsetY - textHeight)/2);
	theTopText1 = new lib_obj('text1');
	theTopText1.css.width = textPartW;
	theTopText1.css.height = textHeight;
	theTopText1.moveIt(gridOffsetX, y);
	theTopText1.showIt();
	theTopText2 = new lib_obj('text2');
	theTopText2.css.height = textHeight;
	theTopText2.moveIt(gridOffsetX + textPartW, y);
	theTopText2.showIt();

	theTopText = new lib_obj('top');
	theTopText.moveIt(gridOffsetX, 0);
}

